MSc-IT Study Material
June 2010 Edition

Computer Science Department, University of Cape Town
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Chapter 4. Cognitive Psychology

Table of Contents

Context
Objectives
Cognitive Psychology
Review Question 1
Review Question2
Visual Perception
Constructivism
Theory - Contextual Information
Application - Contextual information
Theory - World Knowledge
Application : World Knowledge
Gestalt psychology
Theory : Figure and Ground
Application : Figure and Ground
Too much foreground
Theory : Perceptual Organisation and grouping laws
Application : Perceptual Organisation and grouping laws
Grouping too closely
Ecologist
Theory - Optical flow and Invariants
Application - Optical flow and Invariants
Theory : Affordance
Application : Affordances (Donald Norman)
Reinforcing Affordances - Shading Convention
Culture
Activity 9
Discussion Topics
Answers and Discussions
Answer to Review Question 1
Answer to Review Question 2
Answer to Review Question 3
Answer to Review Question 4
Answer to Review Question 5
Answer to Review Question 6
Answer to Review Question 7
Answer to Review Question 8
Answer to Review Question 9
Discussion on Activity 1
Discussion on Activity 2
Discussion on Activity 3
Discussion on Activity 4
Discussion on Activity 5
Discussion on Activity 6
Discussion on Activity 7
Discussion on Activity 8
Discussion on Activity 9

Context

To carry out effective User Centred Design, designers need to something of how humans process information: how they perceive the world, focus their attention, use memory, make choices and respond. Cognitive psychology is the study of such information processing. Knowing the capabilities and limitations of your users will lead to you making better design choices. This Unit introduces cognitive psychology and deals with one key aspect, namely visual perception – i.e., how we process visual information that is presented to us. You will learn about theories of visual perception and how this knowledge might help build better interactive systems.